﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DLC.Module.DataTable.ArchiveBytes
{
    public class BinaryWriterHelperAttribute : Attribute
    {
        public Type Type;
        public BinaryWriterHelperAttribute(Type type)
        {
            Type = type;
        }
    }
    public class BinaryReaderHelperAttribute : Attribute
    {
        public Type Type;
        public BinaryReaderHelperAttribute(Type type)
        {
            Type = type;
        }
    }
}
